Cuba McLean — Maker Portfolio (Hunter x Mayhem & Oblivisci)

Computer Science | Game Design

Roblox Game

Hunter x Mayhem

Hunter x Mayhem development began in 10th grade on Roblox Studio, alongside 4 other developers, presented at the Google Next-End-of-Program Showcase and as a Jack and Jill Teen Tank finalist, releasing early into 2026.

Contribution

As lead scripter, I built the core combat, progression systems, alongside backend data storage, learning how to balance player freedom with constraints to find the perfect blend of strategy.

What I explored

Demo - https://www.roblox.com/games/15301412992/Hunter-X-Mayhem 

Unity Game

Oblivisci

Oblivisci was developed during a six-week National High School Game Academy program at Carnegie Mellon University in the summer before senior year, in collaboration with a six-person team, where it received an award for Most Immersive Gameplay.

Contribution

As one of three coders, I co-designed the node based “look-away” system and built the tutorial and repeating hallway level, teaching me how to build easy to implement mechanics that builds upon itself.

What I explored

Demo - https://streamable.com/cn90r0 

Looking Ahead

Together, these projects pushed me toward designing scalable systems that support player agency, an approach I plan to evolve as I continue building meaningful player experiences.